I have been working on some music ideas for the The Rabbit and the Owl, and thought I could share some of what I have come up with. First of all I need to mention again that the game already have two composers, and my music will not be featured in the game. This is work I am doing for the sake of developing my skills as a composer.
The music I have composed so far is a concept idea or sketch for the kind of mood I want to go for. The developer told me that he liked the 'airyness' of some of my other piano compositions, so I took that into concideration with regards to the instrumentation. I went for a grand piano, and applied quite a lot of reverb to get a sense of air and space. The thought behind the flute and the bassoon is to give it even more air, and it was also a way of changing up the textures a bit as the piece progresses. There is a theme that is heard in piano at the very beginning, which is repeated several times throughout the piece, and the plan is that this will be the Rabbit's theme. The Owl's theme is still under development. Hear the music here:
As I continue working on this, I think I will also use the flute as a sonic representation of the Rabbit: The Rabbit is white and female, and the flute has some light and feminine qualities to it which might work well in representing the Rabbit. The bassoon will represent the owl: It has a darker sound, and a much lower range, which might fit the masculine and dark features of the Owl.
Unfortunately the flute samples I have been using does not sound as good as I want them too. I will continue to work on this, or maybe try to obtain some better samples. Although I am quite happy with this piece so far, it might not be optimal for an in-game situation, especially not if the music is going to be reactive: It has a very clear tonal development and a steady pulse that drives it. I do think it works in showing the kind of mood I want, however, and I will use this as a basis for the continued work. Kristin
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